Has the Asian crossover made it as far as it can in North America?
Post launch hype has dispersed and now players are looking at NCsoft's latest creation, Aion, and
wondering if it has enough stamina to get through to the next "big thing" in game. With five
months under its belt since the North American launch, take a look at one thought on how the game
is doing now.
It is here that one of Aion's biggest problems comes into play. To us, it seems as though Aion is
meant to be played more slowly than its North American competitor, World of Warcraft. Fans of
Final Fantasy XI may remember the joys of slowly advancing through their levels, taking breaks to
level their crafting, or participate in a crucial mission. In Aion, however, players aren't
allowed to enjoy their leveling process and take their time, as they are constantly in
competition with the opposition. There are very few "safe zones" in Aion once you hit level 25+,
and while the developers intended for this to happen, it does create the mentality within players
to get as strong as they can, as fast as they can.
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